Anime Anime Reviews Review

Rolling Review – Houkago Saikoro Club (07)

Episode Synopsis:

The episode is split into two vignettes.  In the first, Kyoko finds Miki without her other friends around, and invites her for a daytrip to the mountains, where the two bond over nature and a dice game.  In the second, Aya, Miki, and Midori are thwarted in their plans for a board game café at the school culture festival by the student council vice president.  Unexpectedly, the president returns and visits the game store where they work.  After a highly competitive game, he decides to overturn the vice president’s decision.


Episode Review:

On initial viewing of this episode, I felt that it was fairly good but unremarkable, but as I sit here writing, I’m impressed by how much was fit into a standard-length runtime.  There was time enough to deepen the relationship between two characters, introduce and resolve a completely different problem concerning the cultural festival, introduce a new character into the mix, spin a strong plot thread about the board game café to set us up for the next episode, AND have time to fully explain a fairly complicated board game. That’s just efficiency right there.


While the first half of the episode doesn’t have much game content, I did appreciate the show taking the time to resolve Miki and Kyoko’s shared backstory.  The little dice games they play were also pretty funny, with Kyoko easily cleaning up with a game about spelling out insults with dice…

Afterschool Dice Club Ep 07 -_00011.png
You look really excited about this, Kyoko

…and Miki flustering Kyoko in a reverse of the game where the objective is to be kind.

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You just got served! … a wonderful compliment

It’s nice to see Miki (mostly) able to handle herself around the much more outgoing Kyoko… even if she is simply awful at insulting people.

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Kyoko: Always able to see the positive side of things

The second half has the board games club meeting their student council president (who’s been away with an injury) and playing a game called The Island.  He’s a fun character as well, able to energetically get into the game and react with a mixture of awe and fear and Midori’s ruthlessness in playing games.

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This segment mostly focused on the game, and it looks like a ton of fun.

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As before, the explanations given by Midori are clear, easy to understand, and supplemented by the characters’ play session illuminating some of the less apparent situations that arise playing it.

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It’s an effective formula that the show could effectively use forever (and, given the length of the manga, already has) – it’s like watching a fun instruction manual and then gameplay demonstrated by a group of friends.  I’m already looking forward to the next game.

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2 comments on “Rolling Review – Houkago Saikoro Club (07)

  1. Pingback: Rolling Review – Houkago Saikoro Club (06) – The Con Artists

  2. Pingback: Rolling Review – Houkago Saikoro Club (08) – The Con Artists

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